Welcome to Informatik : Games Engineering Fakultät für Informatik Technische Universität München Gudrun Klinker, Andreas Dippon Overview EFV Welcome 1
Computer Games in general* Are as good / bad /dangerous as Mensch ärgere Dich nicht Chess Monopoly Skat, Schafkopf, Doppelkopf Soccer... Homo Ludens * [G.K. s opinion] EFV Welcome 2
Computer Games Fascinating Experiences and Interactions Experience virtual situations Test and improve your own abilities Try out old and new strategies Develop new ideas Act with or in competition to friends EFV Welcome 3
Computer Games Social Communication Exchange ideas with friends New way of being together Acquisition of social and technical competencies Play with / try out new technologies Remove barriers EFV Welcome 4
Computer Games Important Application Area for Computer Science Rapidly growing market Require significant expertise in computer science Important influence on technolgical developments EFV Welcome 5
Games Design Games Engineering Games Art EFV Welcome 6
Games Engineering Graphics, Simulation, Animation Artificial Intelligence Interaction, Sensors Human-Machine Interaction (HMI, MMI, HCI) Social Gaming, Mobility Game Engine Design EFV Welcome 7
Games Engineering Interplay Computer Science Graphics, Simulation, Animation Artificial Intelligence Interaction, Sensors Human-Machine Interaction (HMI, MMI, HCI) Social Gaming, Mobility Game Engine Design Computer Games EFV Welcome 8
Serious Games New approaches to teaching, training, simulation & exploration of complex situations Climate research Prediction of earth quakes Flight simulators Surgery planning Planning and coordination of processes in industry Stock market simulations EFV Welcome 9
Studiengang Informatics: Games Engineering Plan of studies 1 2 3 4 5 6 Games Engineering Einf. in Games Engineering Praktika Informatik Mathematik Sonstiges Grundl. d. Programmierung Einf. i.d. Informatik Diskrete Strukturen Wahl (4) Game Engine Design Game Engine Design Softwaretechnik Lineare Algebra Interaktionsmethoden und -Geräte Systemnahe Prog. bei der Spieleentwicklung Algs.+Datenstrukturen Betriebssysteme u. hardwarenahe Prog. Social Gaming Social Gaming Rechnernetze + vert. Systeme Physikalische Grundl. d. Computerspiele Theoret. Informatik Analysis Numerisches Programmieren Datenbanken Wahl (9) Künstl. Intelligenz Wahlbereich Game Design Bachelorarbeit Wahl (15) EFV Welcome 10
Videos TAVIS 14 Active Sports 15 Bachelorarbeit 15 See our YouTube Channel: https://www.youtube.com/user/augmentedrealitytum... EFV Welcome 11
Class Einführung in Informatik für Games Engineering (EIGE) Einführung in Informatik für Games Engineering Lecture: 90 minutes (tuesdays 16:15 17:45?) Central Exercises: 45 minutes (mondays 16:00 16:45?) Exercises/Tutorials: at various times throughout the week - assignments handed out in the tutorials, no grades - final assignment: polish your game 0.3 bonus - demo day! NOTE: Participation in exercises important for exams! (40%) Exams: Written (90 minutes) exam; NO midterm Questions in English, answers in English or German Repeat exam at the end of the semester break. Credits: 6 ECTS (2V + 3Ü) Office hours: By appointment (via email) Further information: http://campar.in.tum.de/chair/teachingws14eige And Moodle: https://www.moodle.tum.de/course/view.php?id=15482 EFV Welcome 12
Class Einführung in Informatik für Games Engineering (EIGE) Lecture + Central Exercise (mixed) First insights into CS methods used in games engineering Essential concepts/methods of game production Exercises + Solutions Exercises Game development based on Unity3D: http://unity3d.com/unity/ Team projects (Jump-and-run game: space shooter, 3D platformer) Demo Day! EFV Welcome 13
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