Software Reuse Sommer 2004. Schritt 1: Rechtschreibung, Grammatik, Wortschatz, Semantik Schritt 2: Vertiefung



Ähnliche Dokumente
const Zwei Schlüsselwörter bei der Deklaration von Variablen und Member-Funktionen haben wir noch nicht behandelt: const und static.

a.k.a. Broker a.k.a. Vermittler , Sebastian Gäng, Moritz Moll, Design Pattern, HTWG Konstanz

Security Patterns. Benny Clauss. Sicherheit in der Softwareentwicklung WS 07/08

Summary. OO Principles OO Design Principles OO Design Patterns: Past, Present and Future. 1 June

3. Entwurfsmuster zur Entkopplung von Modulen

Anwendung der Aspektorientierung: Design Patterns

Software Engineering. 10. Entwurfsmuster II. Franz-Josef Elmer, Universität Basel, HS 2015

Design Patterns. OO-GetTogether. Volker Michels

Software-Architektur Design Patterns

Software-Architektur. Design Patterns. Prof. Dr. Oliver Braun. Fakultät für Informatik und Mathematik Hochschule München

Behavioral Patterns. Seminar Software-Entwurf WS 04/05. Przemyslaw Dul

3. Entwurfsmuster zur Entkopplung von Modulen. Übersicht zu Entwurfsmustern

Überblick FBC SNW Zusammenfassung. Entwurfsmuster. Eine Einführung. Botond Draskoczy. Marcus Vitruvius Pollio

Entwurfsprinzip. Entwurfsprinzip

Inhaltsverzeichnis. Vorwort Geleitwort von Grady Booch Einleitung... 23

Specifying Patterns for Dynamic Pattern Instance Recognition with UML 2.0 Sequence Diagrams. Lothar Wendehals. Universität Paderborn

Software Engineering II (IB) Design Patterns

Design Patterns. (Software-Architektur) Prof. Dr. Oliver Braun. Letzte Änderung: :12. Design Patterns 1/26

MSE/SWF - API Design. Arthur Zaczek. Feb 2015

Software Engineering II (IB) Design Patterns

NEWSLETTER. FileDirector Version 2.5 Novelties. Filing system designer. Filing system in WinClient

Tutorium Softwaretechnik I

Tutorium Softwaretechnik I

Structural Patterns. B. Sc. Andreas Meißner

Softwaretechnik. Überblick I. Prof. Dr. Rainer Koschke. Sommersemester 2009

Softwaretechnik. Prof. Dr. Rainer Koschke. Fachbereich Mathematik und Informatik Arbeitsgruppe Softwaretechnik Universität Bremen

OOSE 8 Entwurfsmuster (Hörsaalübung)

Exercise (Part V) Anastasia Mochalova, Lehrstuhl für ABWL und Wirtschaftsinformatik, Kath. Universität Eichstätt-Ingolstadt 1

Head First Design Patterns. FALLBEISPIEL: SimUDuck

SE Besprechung. Übung 4 Architektur, Modulentwurf

HIR Method & Tools for Fit Gap analysis

Group and Session Management for Collaborative Applications

Daniel Warneke Ein Vortrag im Rahmen des Proseminars Software Pioneers

Exercise (Part II) Anastasia Mochalova, Lehrstuhl für ABWL und Wirtschaftsinformatik, Kath. Universität Eichstätt-Ingolstadt 1

Number of Maximal Partial Clones

Entwurfsmuster Design Patterns by Erich Gamma et al.

TomTom WEBFLEET Tachograph

Lehrplan: Architektur und Design. paluno

Software Engineering. 11. Entwurfsmuster III. Franz-Josef Elmer, Universität Basel, HS 2015

Design Patterns. 5. Juni 2013

Contents. Interaction Flow / Process Flow. Structure Maps. Reference Zone. Wireframes / Mock-Up

1.3 Charakteristische Eigenschaften von objektorientierten Systemen

arlanis Software AG SOA Architektonische und technische Grundlagen Andreas Holubek

WAS IST DER KOMPARATIV: = The comparative

Username and password privileges. Rechteverwaltung. Controlling User Access. Arten von Rechten Vergabe und Entzug von Rechten DBS1 2004

Inhaltsverzeichnis. a. Standorte Design Patterns...6. b. Impressum i. C#.NET...6. ii. Enterprise Integration Patterns...

Modellarbeit I: Entwurfsgerechte Klassenmodellierung

Softwareschnittstellen

Version/Datum: Dezember-2006

miditech 4merge 4-fach MIDI Merger mit :

Magic Figures. We note that in the example magic square the numbers 1 9 are used. All three rows (columns) have equal sum, called the magic number.

Design Patterns. 3. Juni 2015

VGM. VGM information. HAMBURG SÜD VGM WEB PORTAL USER GUIDE June 2016

Order Ansicht Inhalt

XML Template Transfer Transfer project templates easily between systems

KURZANLEITUNG. Firmware-Upgrade: Wie geht das eigentlich?

Word-CRM-Upload-Button. User manual

Strategy & Decorator Pattern

herzberg social housing complex green living

p^db=`oj===pìééçêíáåñçêã~íáçå=

vcdm im Wandel Vorstellung des neuen User Interfaces und Austausch zur Funktionalität V

Teil 2.2: Lernen formaler Sprachen: Hypothesenräume

Harry gefangen in der Zeit Begleitmaterialien

ROOT Tutorial für D. Liko

Unit 4. The Extension Principle. Fuzzy Logic I 123

There are 10 weeks this summer vacation the weeks beginning: June 23, June 30, July 7, July 14, July 21, Jul 28, Aug 4, Aug 11, Aug 18, Aug 25

DATA ANALYSIS AND REPRESENTATION FOR SOFTWARE SYSTEMS

A Classification of Partial Boolean Clones

Universität Bremen. Entwurfsmuster. Thomas Röfer. Wettbewerb Motivation Erzeugende Muster Strukturelle Muster Verhaltensmuster

Geometrie und Bedeutung: Kap 5

Exercise (Part XI) Anastasia Mochalova, Lehrstuhl für ABWL und Wirtschaftsinformatik, Kath. Universität Eichstätt-Ingolstadt 1

Studentische Probeklausur

Entwurfsmuster. Martin Wirsing. in Zusammenarbeit mit Moritz Hammer und Axel Rauschmayer SS 06

Zu + Infinitiv Constructions

Praktikum Entwicklung Mediensysteme (für Master)

Karlsruhe Institute of Technology Die Kooperation von Forschungszentrum Karlsruhe GmbH und Universität Karlsruhe (TH)

Tube Analyzer LogViewer 2.3

Komponentenbasierte Softwareentwicklung

Ergänzungsmaterial g zum Kapitel. Die Unified Modeling Language (UML) Aggregation versus Komposition

Mock Exam Behavioral Finance

H.1 Overview. 1 Example: Smalltalk s Model/View/Controller. Design patterns. Class libraries

Customer-specific software for autonomous driving and driver assistance (ADAS)

Anbindung ekey an VASERControl

Titelmasterformat Object Generator durch Klicken bearbeiten

Reform der Verrechnungspreisregularien. 4. Februar 2015

Datenstrukturen. Ziele

SOA Service Oriented Architecture

Attention: Give your answers to problem 1 and problem 2 directly below the questions in the exam question sheet. ,and C = [ ].

Weather forecast in Accra

Vorlesung Programmieren

SharePoint 2010 Mobile Access

Java Tools JDK. IDEs. Downloads. Eclipse. IntelliJ. NetBeans. Java SE 8 Java SE 8 Documentation

Design-Patterns-Katalog

ISO Reference Model

Microsoft PowerPoint Herausgeber BerCom Training GmbH Stationsstrasse Uerikon. Kontakte:

Lehrstuhl für Allgemeine BWL Strategisches und Internationales Management Prof. Dr. Mike Geppert Carl-Zeiß-Str Jena

Einführung in die Linguistik, Teil 4

Unterwegs mit einem Engel: Mit dem Buch Tobit durch die Fastenzeit bis Ostern (HERDER spektrum) (German Edition)

Transkript:

Design Pattern Peter Sturm Universität Trier Analogie Erlernen einer Fremdsprache Schritt 1: Rechtschreibung, Grammatik, Wortschatz, Semantik Schritt 2: Vertiefung Bildung vernünftiger Sätze, Absätze,... Frei Reden und Schreiben Aufsätze, Gedichte, Romane, Pressebericht Schritt 3: Meisterprüfung (= Alltag) Erlernen einer Programmiersprache Schritt 1: Syntax, Schlüsselwörter, Semantik Schritt 2: Erste while-schleife,..., Algorithmen und Datenstrukturen Schritt 3: Ernsthafte Softwareentwicklung Banane = (c) Peter Sturm, Universität Trier 1

Design Pattern Entwurfsmuster wesentliches Werkzeug für Schritt 2 und 3 Explizite Formulierung ist neu Pattern-Kataloge Nachteile Erlernen der Patterns (Eindeutigkeit) Vorteile Experten bieten Lösungen für relevante Pattern Qualitativ bessere Software Weniger Fehler, Effizienz, Anpassbarkeit, Reuse,... Höherer Abstraktionsgrad in Diskussionen Der Basiskatalog Pattern-Sammlungen Allgemein Spezifisch für Anwendungsfeld DAS Werk schlechthin: Design Patterns Elements of Reusable Object-Oriented Software E. Gamma, R. Helm, R. Johnson, J. Vlissides Addison-Wesley Auch als CD erhältlich 23 Patterns Fester Katalogaufbau (c) Peter Sturm, Universität Trier 2

Beispiel Factory Pattern Katalogstruktur Name, Classification Intent Also Known As Motivation Applicability Structure Participants Collaborations Consequences Implementation Sample Code Known Uses Related Pattern (c) Peter Sturm, Universität Trier 3

(c) Peter Sturm, Universität Trier 4

(c) Peter Sturm, Universität Trier 5

Die 23 Grundmuster Class Purpose Creational Structural Behavioral Factory Method Adapter (class) Interpreter Template Method Scope Object Abstract Factory Builder Prototype Singleton Adapter (object) Bridge Composite Decorator Facade Flyweight Proxy Chain of Responsibility Command Iterator Mediator Memento Observer State Strategy Visitor Creational Purpose Class Factory Method: Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses Object Abstract Factory: Provide an interface for creating families of related or dependent objects without specifying their concrete class. Builder: Separate the construction of a complex object from its representation so that the same construction process can create different representations. Prototype: Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype. Singleton: Ensure a class only has one instance, and provide a global point of access to it. (c) Peter Sturm, Universität Trier 6

Structural Purpose Class Adapter: Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn t otherwise because of incompatible interfaces. Object Adapter: see above Bridge: Decouple an abstraction from its implementation so that the two can vary independently. Composite: Compose objects into tree structures to represent partwhole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly. Decorator: Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality Structural Purpose (contd.) Facade: Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use. Flyweight: Use sharing to support large numbers of fine-grained objects efficiently. Proxy: Provide a surrogate or placeholder for another object to control access to it. (c) Peter Sturm, Universität Trier 7

Behavioral Purpose Class Interpreter: Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. Template Method: Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm s structure. Object Chain of Responsibility: Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. Command: Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. Behavioral Purpose (contd.) Iterator: Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. Mediator: Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently. Memento: Without violating encapsulation, capture and externalize an object s internal state so that the object can be restored to this state later. Observer: Define an one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. State: Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. (c) Peter Sturm, Universität Trier 8

Behavioral Purpose (contd.) Strategy: Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. Visitor: Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates. Beispiel: Decorator (Wrapper) Motivation Zusätzliche bzw. veränderte Funktionalität für ein Objekt zur Laufzeit Alternative zu Subclassing Minimal invasive Eingriffe bei Reuse Entity Entity Entity Decorator DecoratorA added State DecoratorB added Behavior (c) Peter Sturm, Universität Trier 9